A large majority of Americans seek extra knowledge for personal and work-related reasons. Digital technology plays a notable role in these knowledge pursuits, but place-based learning remains vital to many.
The share of 18- to 24-year-olds who report having used online dating has nearly tripled in the past two years, while usage among 55- to 64-year-olds has doubled.
In order to thrive in the future, librarians will need to be great forecasters and innovators. Lee Rainie will describe how the Center’s research provides guideposts for librarians along three dimensions of library activity: the people, the place, and the platform, at the VALA2016 conference in Melbourne, Australia on Feb. 9, 2016
Survey respondents from the report Privacy and Information Sharing were presented with six hypothetical scenarios, each of which involved sharing some level of personal data in exchange for using a product or service.
Many Americans say they might provide personal information in commercial settings, depending on the deal being offered and how much risk they face.
Though the majority of Americans think most video games players are men, equal numbers of men and women report playing video games. Yet, men are twice as likely to call themselves “gamers.”
Americans' attitudes toward games – and the people who play them – are complex and often uncertain.
Lee Rainie discussed the latest Pew Research Center findings about the state of technology and media in 2015 at a presentation at the Tencent Media Summit in Beijing, China.
More Americans are using their smartphones during their job search, whether to look up information about a job, create a resume or cover letter, or fill out a job application.
The internet is a central resource for Americans looking for work, but a notable minority lack confidence in their digital job-seeking skills.