Numbers, Facts and Trends Shaping Your World

Search results for: “gender equality”

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    Part 1.2: Basic Gaming Hardware and Games Played

    Introduction Beyond a general sense of who plays games, it is important to understand how games are played—what types of hardware and software are used and in what type of social, solitary, or academic settings games are played. Each gaming device offers a variety of opportunities for game play. Different games, sometimes with different ratings […]

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    Part 1.1: Who Is Playing Games?

    Introduction Video gaming is so widespread among American teenagers that to paint a portrait of a typical teen gamer is to hold a mirror to the population of teens as whole. Nearly every teen plays games in some way, regardless of gender, age, or socioeconomic status. Opportunities for gaming abound, with teens owning multiple gaming […]

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    Teens, Video Games and Civics

    Nearly all American teens play computer, console, or cell phone games and teens’ gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.

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    McCain Gains On Issues, But Stalls As Candidate Of Change

    Overview With two eventful and closely followed political conventions now in their rearview mirror, voters’ views of Barack Obama and John McCain have changed in some ways, yet remain the same in others. What has not changed is that the race remains very close: a national survey of 2,509 voters interviewed Sept. 9-14 on both […]

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    Chapter 6. Technology Use

    More than one-third of those surveyed in China report owning a computer (36%) and using the internet (38%) at least occasionally. One-quarter (25%) report sending email at least occasionally.[4. numoffset=”4″ As noted previously, the poll’s sample in China is disproportionately urban, and given that the use of information technology is much more common in urban […]

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    Part 1.3: The Social Nature of Teen Video Game Play

    Introduction The experience of game play can be affected by many things—what hardware or software is used to play the game, what kind of game is being played, whether one is playing with others, and what types of experiences one has while playing the game. This section addresses the latter two elements—the situational and experiential […]

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    Views of Palin Fluid as Spotlight Remains on GOP Ticket

    Summary of Findings Sarah Palin continued to be a dominant factor in presidential campaign coverage last week, but her impact on the race remains unclear and her public image is very much in flux. Palin clearly has boosted John McCain’s visibility. From mid-June through the last week of August, Barack Obama consistently led McCain as […]

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    Section 1: The Obama-McCain Matchup

    In spite of the huge television audiences for both political conventions and the strongly positive initial public reaction to the selection of Sarah Palin as the Republican vice presidential nominee, the electorate in September divides along most of the same demographic lines as it did prior to the conventions – and very much along the […]