Overall, 43% of U.S. adults say they often or sometimes play video games. Gaming is popular among teens – especially teenage boys.
In the U.S., four-in-ten women and roughly a quarter of adults ages 65 and older say they play video games at least sometimes.
Though the majority of Americans think most video games players are men, equal numbers of men and women report playing video games. Yet, men are twice as likely to call themselves “gamers.”
Hispanics are more likely than whites or blacks to categorize themselves as gamers.
Americans' attitudes toward games – and the people who play them – are complex and often uncertain.
Game mechanics like rewards and feedback loops are gaining ground in digital life and many experts think they will spread widely to key domains like education and health by 2020. Others worry about a darker side.
An overview of Pew Internet's latest findings about technology adoption, with an emphasis on mobile use, social networks, and gaming.
65% of internet users have paid to access or download some kind of digital content. Music and software are the most common kinds of content purchased.
As the digital world has expanded far beyond the desktop, consumers can now choose from an array of devices capable of satisfying their need for â€œanytime, anywhereâ€ access to news, information, friends and entertainment.
Slides about teen content creators, shown at The Power of Youth Voice: What Kids Learn When They Create With Digital Media.