When scholars discuss elements of gaming that hold promise for engaging youth and connecting games to learning, one thing they often point to is modding.
Deep in our recent report Teens, Video Gaming and Civics was a nugget about cheats. Not cheat-ing, but the use of "cheats" or codes to open additional content in the game
Nearly all American teens play computer, console, or cell phone games and teens' gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.
I was sitting in my friend's living room, watching his daughters play with the family's Wii. In many way these girls are living examples of some of the main findings of a new research report issued today in partnership with the MacArthur Foundation
All virtual worlds are 3-D internet tools where people interact and communicate using avatars, however, some virtual worlds track more faithfully to the real world than others.
Is video gaming becoming the next family bonding activity?
Ed Castronova offers insights into the rise of virtual identities through online games and raises questions about the future of interpersonal communication.
An article in the Archives of Pediatrics and Adolescent Medicine asks how adolescents spent their time, specifically looking at gaming in relation to other online and offline activities, and the relationship between time spent in various ac...
Watching the online gamers in China
In China, how three big issues -- digital divides, internet cafes, and online games -- are spilling into each other.