All virtual worlds are 3-D internet tools where people interact and communicate using avatars, however, some virtual worlds track more faithfully to the real world than others.
This is a general discussion of the hallmarks of the new digital ecosystem and some of the changes that have occurred to people’s relationship to each other and people’s relationship to information and media.
Parents view the internet less favorably than in 2004, yet are still engaged with their children’s media consumption. Teens are more likely than their parents to say tech devices are helpful.
Ed Castronova offers insights into the rise of virtual identities through online games and raises questions about the future of interpersonal communication.
An article in the Archives of Pediatrics and Adolescent Medicine asks how adolescents spent their time, specifically looking at gaming in relation to other online and offline activities, and the relationship between time spent in various ac…
Everyone has a friend or two who takes that much longer to respond to emails because they just don’t ever check their accounts, who don’t want to join social networks and who never pop up on IM and gmail-chat. What happens when you fall in love w…