Online Games
Ed Castronova offers insights into the rise of virtual identities through online games and raises questions about the future of interpersonal communication.
Numbers, Facts and Trends Shaping Your World
Teens are more likely than their parents to say tech devices are helpful
Washington, D.C. http://blip.tv/scripts/flash/showplayer.swf?autostart=false&brandname=Pew%20Forum&brandlink=http:%2F%2Fpewforum%2Eorg&showplayerpath=http://blip.tv/scripts/flash/showplayer.swf&file=http://isthegodgapclosing.blip.tv/rss/flash?sort=date&nsfw=dc&user=GGForum&showguidebutton=false&showsharebutton=true&showfsbutton=true&showplaylist=true&smokeduration=0 One significant pattern in the 2004 presidential election was the tendency of religiously observant Americans to vote Republican and the less observant to vote Democratic. But recent events suggest that this pattern, dubbed the “God gap,” may be changing, as reflected in the results of the 2006 midterm elections and the increased […]
As the new nexus of teens’ online experience, online social networks are the focus of widespread concern over the disclosure of personal information online. Over the course of seven years, our research examining teenagers’ use of the internet has repeatedly shown that teens are one of the most wired segments of the American population. And […]
Introduction Much of the media coverage surrounding young people and online social networks has focused on the type and amount of personal information teens make available on these networks. Are they sharing information that will harm their future college or job prospects? Or worse, are they sharing information that puts them at risk of victimization? […]