Numbers, Facts and Trends Shaping Your World

Search results for: “teens and technology”


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    Part IV: Teaching Research Skills in Today’s Digital Environment

    Given these findings about how students today define “research” and approach the research process, teachers are faced with identifying and teaching middle and high school students the skills they will need to be smart information seekers in the digital age. The data indicate that teachers in this study place tremendous value on research skills, with […]

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    Part 4: How people used the library in the past year

    We asked respondents if they had used the library in the past year for a variety of purposes, including research, book-borrowing, and periodicals like newspapers and magazines. Some 56% of those ages 16 and older said that they had used a public library at least once in the past year for one of the activities […]

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    Part 1: An introduction to the issues surrounding libraries and e-books

    The emergence of digital content has disrupted industries and institutions that have enjoyed relatively stable practices, policies, and businesses for decades. News organizations, record companies, broadcast and movie producers, and book publishers have all been dramatically affected by the change. So have libraries. Interest in e-books took off in late 2006 with the release of […]

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    Cell phone ownership

    Overall cell ownership steady since 2009 According to the Pew Internet Project’s 2011 teen survey, three quarters (77%) of teens have a cell phone, a figure that is similar to the 75% of teens who owned a cell phone in September 2009 and up dramatically from the 45% of teens who were cell owners in […]

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    Main findings: Teens, technology, and human potential in 2020

    Respondents’ thoughts Hyperconnected. Always on. These terms have been invented to describe the environment created when people are linked continuously through tech devices to other humans and to global intelligence. Teens and young adults have been at the forefront of the rapid adoption of the mobile internet and the always-on lifestyle it has made possible. […]

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    Main Findings: Getting into the gamification?

    Respondents’ thoughts There was a split verdict among experts about the scope and power of the gamification trend. Some 53% of the respondents to this survey said the use of game mechanics, feedback loops, and rewards to spur interaction and boost engagement, loyalty, fun, and/or learning will continue to gain ground between now and 2020. […]

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