Numbers, Facts and Trends Shaping Your World

Search results for: “between two worlds”

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    Chapter 5. Views of the United States and Israel

    Opinions of the U.S. and President Obama continue to be overwhelmingly unfavorable. Even American financial assistance is viewed negatively: about six-in-ten Egyptians say both U.S. military and economic aid is having a detrimental impact on their country. Despite these decidedly negative attitudes, most Egyptians want their country’s relationship with the U.S. to stay about as […]

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    Libraries, patrons, and e-books

    12% of e-book readers have borrowed an e-book from a library. Those who use libraries are pretty heavy readers, but most are not aware they can borrow e-books.

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    Russians Back Protests, Political Freedoms

    A solid majority of Russians see attending protests as an opportunity to speak out about how the government is run, and more than half specifically approve of the mass demonstrations that followed the December 2011 parliamentary vote, which was marred by fraud allegations. Nonetheless, 72% of Russians voice a favorable opinion of Vladimir Putin.

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    A Global “No” To a Nuclear-Armed Iran

    Ahead of negotiations over Iran’s nuclear program, a 21-nation survey finds that most publics around the world are broadly opposed to Iran obtaining nuclear weapons, and many support economic sanctions to prevent such an acquisition. Opinion is more divided on whether military intervention should be used, especially among the six E3+3 negotiating partners.

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    Part 6: A closer look at e-book borrowing

    Overview of responses in our online panel Our online panel, unsurprisingly, was a relatively tech savvy group. The vast majority of library patron respondents owned a desktop or laptop computer, as well as a cell phone. Over half owned an e-reader, and about half owned a tablet computer—far higher than the 19% of the general […]

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    Main Findings: Getting into the gamification?

    Respondents’ thoughts There was a split verdict among experts about the scope and power of the gamification trend. Some 53% of the respondents to this survey said the use of game mechanics, feedback loops, and rewards to spur interaction and boost engagement, loyalty, fun, and/or learning will continue to gain ground between now and 2020. […]