Online gaming in China
Watching the online gamers in China
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Watching the online gamers in China
That’s the percentage of of dog owners who say they consider their pet to be a member of their family, according to a Pew Research Center survey. And most cat owners (78%) feel the same way.
In China, how three big issues — digital divides, internet cafes, and online games — are spilling into each other.
That’s the portion of Gen Nexters — Americans ages 18-25 — who say they play games that can be hooked up to a television such as PlayStation, Xbox or GameCube. Roughly one-third of the preceding generation of Gen Xers (35%) play these types of games.
Nearly three-in-ten adults say the most common way they take care of their regular monthly bills is by an online or electronic payment.
Despite a negative national savings rate, three-in-four Americans still think of themselves as savers. But a majority also acknowledge they don’t save enough.
Summary of Findings This is part of a Pew Research Center series of reports exploring the behaviors, values and opinions of the teens and twenty-somethings that make up the Millennial Generation. A new generation has come of age, shaped by an unprecedented revolution in technology and dramatic events both at home and abroad. They are […]
The cohort of young adults who have grown up with personal computers, cell phones and the internet and are now taking their place in a world where the only constant is rapid change.
As Americans navigate increasingly crowded lives, the number of things they say they can’t live without has multiplied in the past decade.
This presentation covers the media and communications environment of today’s teenagers and young adults and how that new environment has affected their expectations and behaviors about media, communication, and creation.
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