Hobbyists Online
83% of online Americans say they have used the internet to seek information about their hobbies and 29% do so on a typical day.
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83% of online Americans say they have used the internet to seek information about their hobbies and 29% do so on a typical day.
International fans of Pandora’s streaming online music service will have to deal with a rude awakening this week when the company is forced to disable accounts based outside of the U.S. due to licensing issues.
This presentation covers the technology world of teenagers and college students and discusses six realities of the lives of “digital natives” that are especially important for their institutions and their teachers to know.
Watching the online gamers in China
That’s the percentage of of dog owners who say they consider their pet to be a member of their family, according to a Pew Research Center survey. And most cat owners (78%) feel the same way.
In China, how three big issues — digital divides, internet cafes, and online games — are spilling into each other.
That’s the portion of Gen Nexters — Americans ages 18-25 — who say they play games that can be hooked up to a television such as PlayStation, Xbox or GameCube. Roughly one-third of the preceding generation of Gen Xers (35%) play these types of games.
Nearly three-in-ten adults say the most common way they take care of their regular monthly bills is by an online or electronic payment.
Despite a negative national savings rate, three-in-four Americans still think of themselves as savers. But a majority also acknowledge they don’t save enough.
Summary of Findings This is part of a Pew Research Center series of reports exploring the behaviors, values and opinions of the teens and twenty-somethings that make up the Millennial Generation. A new generation has come of age, shaped by an unprecedented revolution in technology and dramatic events both at home and abroad. They are […]
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