This is a report of a study of college students’ use of electronic, video and online games. Seventy percent of college students surveyed reported playing games at least once in a while. The academic and social impacts of gaming are discussed.
Data provided by comScore Networks detailing the kinds of Web sites that are particularly appealing to college students, and the kinds of sites where a high proportion of shoppers are college students.
This report shows that by some measures a greater share of Latinos are attending college classes than non-Hispanic whites, and yet they lag every other population group in attaining college degrees, especially bachelor’s degrees. A detailed examination of data for enrollment shows a high propensity among Latino high school graduates to pursue post-secondary studies. However, most are pursuing paths associated with lower chances of attaining a bachelor’s degree. Many are enrolled in community colleges, many also only attend school part-time and others delay or prolong their college education into their mid-20s and beyond. These findings clearly show that large numbers of Latinos finish their secondary schooling and try to extend their education but fail to earn a degree.
The “New Economy” of the past decade lifted the prospects of all Hispanics. Still, on average Hispanics lagged behind non-Hispanic whites, mainly due to large-scale immigration and poor levels of education.