For teens, phone calls are reserved for closer relationships
Texting is the most common and frequent way that teens communicate with all types of friends, but they haven’t abandoned phone calling – especially among their closest friends.
Numbers, Facts and Trends Shaping Your World
Texting is the most common and frequent way that teens communicate with all types of friends, but they haven’t abandoned phone calling – especially among their closest friends.
Teens have many different kinds of friends. There are casual acquaintances, associates, classmates, school friends, friends from camp or church or dance or soccer, all with varying and shifting degrees of closeness. The preceding chapter of this report examined the role of digital technologies in the broad scope of teens’ friendships. In this chapter, we […]
Our latest report focuses on how teens develop and sustain friendships in the digital age, including where they meet, communicate and spend time with friends.
Friendships also have a less pleasant side – one that includes conflict, disagreements and in some cases, the end of the relationship. Digital media plays a role in these less happy elements of teens’ friendships, both as a source of and platform for drama and conflict, and as a conduit through which the connection can […]
Study Design & Documentation Introduction The Pew Research Center’s Teen Relationship Study was funded, designed and analyzed by Center staff. Quantitative fieldwork was conducted by the GfK Group (GfK, formerly Knowledge Networks.) Specifically, the survey examined the attitudes of teens age 13 to 17 years old, as well as those of their parents, toward technology. […]
More Than Half of Teens Have Made at Least One Friend Online For American teens, making friends isn’t just confined to the school yard, playing field or neighborhood. More than half (57%) of teens say they have made new friends online: 6% have made just one friend, 22% have made between two and five new […]
Video games[8. numoffset=”8″ Unless otherwise noted, in this report we use the term video games to encompass all types of gameplay on computers, consoles, tablets or phones.] and gameplay are pervasive in the lives of most American teens – and for boys in particular, video games serve as a major venue for the creation and […]
The number of journalism projects funded through Kickstarter has grown over time, totaling more than 650 projects and nearly $6.3 million by mid-September 2015.
Pew Research Center technology surveys (such as those that form the basis of Chapters 1 and 2 of this report) typically ask respondents whether they use various devices or online platforms, the ways in which they incorporate those tools and platforms into their lives, and the impact of those technologies on their attitudes and experiences. […]
Libraries are in great flux as information is shifting from the analog age to the digital age, as people’s need to acquire knowledge shifts, and as Americans’ interests in personal enrichment and entertainment are reshaped. The findings from a new survey by Pew Research Center highlight how this is a crossroads moment for libraries. The […]
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