The Project first surveyed teenagers about their mobile phones in 2004 when a survey showed that 45% of teens had a cell phone. Since then mobile phone use has climbed steadily among teens to 63% in 2006 and 71% in 2008.
This data set contains questions about teens and gaming (the types of games they play, how often they play them, the platforms they play them on, and who they play them with) as well as questions about teens and involvement in civic activities. It was used in the report “Teens, Video Games and Civics”.
Nearly all American teens play computer, console, or cell phone games and teens' gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.