Q&A: How and why we studied teens and cyberbullying
Roughly six-in-ten U.S. teens have been bullied or harassed online. Senior Researcher Monica Anderson discusses the methods and meaning behind the data.
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Roughly six-in-ten U.S. teens have been bullied or harassed online. Senior Researcher Monica Anderson discusses the methods and meaning behind the data.
59% of U.S. teens have been bullied or harassed online, and a similar share says it’s a major problem for people their age. At the same time, teens mostly think teachers, social media companies and politicians are failing at addressing this issue.
Overall, 43% of U.S. adults say they often or sometimes play video games. Gaming is popular among teens – especially teenage boys.
Fast, reliable internet service has become broadly essential. But 24% of rural U.S. adults say access to high-speed internet is a major problem in their community.
Roughly half of U.S. teens say they spend too much time on their cellphones, and two-thirds of parents express concern over their teen’s screen time. But parents face their own challenges of device-related distraction.
YouTube, Instagram and Snapchat are the most popular online platforms among teens. Fully 95% of teens have access to a smartphone and 45% say they are online almost constantly.
About seven-in-ten women in Congress mentioned sexual misconduct in their official Facebook posts between Oct. 1 and Dec. 30, 2017, compared with 37% of men in Congress.
Many U.S. adults say they would benefit a lot from having at least one of seven different kinds of help in accessing information to help with decision-making.
Women in the U.S. are substantially more likely than men to say gender discrimination is a major problem in the technology industry.
In the U.S., four-in-ten women and roughly a quarter of adults ages 65 and older say they play video games at least sometimes.
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