Report | Jul 6, 2003
Let the games begin: Gaming technology and college students

This is a report of a study of college students’ use of electronic, video and online games. Seventy percent of college students surveyed reported playing games at least once in a while. The academic and social impacts of gaming are discussed.

Report | Sep 15, 2002
College Students and the Web

Data provided by comScore Networks detailing the kinds of Web sites that are particularly appealing to college students, and the kinds of sites where a high proportion of shoppers are college students.

Report | Sep 1, 2001
The Internet and Education

An overview of how today's student and parents use the Internet to do research, homework, contact schools and teachers, and also sometimes to cheat.

Report | Jun 21, 2001
Teenage Life Online

A detailed look at how children and young adults have incorporated the Internet into their lives, with a focus on family and friend relationships, and fervor with which adolescents use instant messaging technology.

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