Report | Sep 16, 2008
New Pew Internet/MacArthur Report on Teens, Video Games and Civics

I was sitting in my friend's living room, watching his daughters play with the family's Wii. In many way these girls are living examples of some of the main findings of a new research report issued today in partnership with the MacArthur Foundation

Report | Sep 16, 2008
Teens, Video Games and Civics

Nearly all American teens play computer, console, or cell phone games and teens' gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.

Presentation | Jun 10, 2008
Online child safety and literacy

This presentation pulls together Pew Internet Project research about teenagers' online activities, their behavior on social networking sites such as Facebook and MySpace, and their Web 2.0 content creation activities. It covers the threats posed b...

Report | May 13, 2008
What is reading?

Our recent study found there is a reciprocal relationship between different forms of media as electronic conventions seep, spring and even surge onto the printed page. The que...

Presentation | Apr 25, 2008
Teens, Online Stranger Contact & Harassment: What the data tell us

At the request of the Internet Safety Task Force, Amanda Lenhart presented the Pew Internet Project's most recent data on online stranger contact, cyberbullying, the steps that teens take to ensure (or not) their online privacy and the ways in whi...

Refine Your Results