Numbers, Facts and Trends Shaping Your World

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    Part 1.2: Basic Gaming Hardware and Games Played

    Introduction Beyond a general sense of who plays games, it is important to understand how games are played—what types of hardware and software are used and in what type of social, solitary, or academic settings games are played. Each gaming device offers a variety of opportunities for game play. Different games, sometimes with different ratings […]

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    Part 1.3: The Social Nature of Teen Video Game Play

    Introduction The experience of game play can be affected by many things—what hardware or software is used to play the game, what kind of game is being played, whether one is playing with others, and what types of experiences one has while playing the game. This section addresses the latter two elements—the situational and experiential […]

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    Abortion Laws Around the World

    Abortion is as controversial abroad as it is in the United States. Many governments struggle to strike a balance between the rights of pregnant women and the rights of unborn fetuses. As the following summary of abortion laws and practices in 30 countries shows, this often leads to complex policies governing when and under what […]

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    Introduction

    Exploring the relationship between gaming and civics Video games are immensely popular, particularly among teens and young adults. Yet there is much to learn about the content and context of teens’ gaming experiences, the mechanics of their play, and the relationships between playing games and a range of academic, social, and civic outcomes. To date, […]

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    Chapter 2. Religiosity

    In most countries surveyed, majorities consider religion an essential part of their lives. However, younger people are generally less likely to say religion is very important to them. This is especially true in Western Europe, where relatively few young people say religion plays a key role in their lives, but the same pattern can be […]