Numbers, Facts and Trends Shaping Your World

Search results for: “evolution”

  • report

    Libraries, patrons, and e-books

    12% of e-book readers have borrowed an e-book from a library. Those who use libraries are pretty heavy readers, but most are not aware they can borrow e-books.

  • report

    The Future of Gamification

    Game mechanics like rewards and feedback loops are gaining ground in digital life and many experts think they will spread widely to key domains like education and health by 2020. Others worry about a darker side.

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