A survey of internet leaders and analysts finds they expect the phone to become a primary device for online access, artificial and virtual reality to become more embedded in everyday life, and the architecture of the internet itself to improve. But they disagree about whether this will lead to more social tolerance or better home lives.
Video games aren’t just child’s play; more than half of adults and about a quarter of seniors are digital gamers too.
More than six in ten workers now use the internet or email on the job, but many find technology a mixed blessing.
The first nationally representative study of teen video game play and civic engagement looks at which teens are playing what games, the equipment they use, the social context of their play, and the role of parents and parental monitoring.
More and more online Americans are accessing data and applications, such as email and photos, that are stored in cyberspace.
Nearly one in five internet users (19%) has downloaded a podcast to listen to or view later -- up from 12% in 2006. But podcasting has yet to become a fixture in the everyday lives of internet users, as very few download podcasts on a typical day.
The percentage of internet users who use search engines on a typical day has been steadily rising from about one-third of all users in 2002, to a new high of just under one-half (49%).
Even as many broadband users opt for premium services, access stalls among low-income Americans
Already in this campaign season, more Americans -- 46% -- have gone online to get political news and campaign information than in all of 2004.
A new Pew Internet Project study finds that going online helps people sort through product choices, but it is not the place where people usually close the deal for housing, cell phones or even music.