Video Games: Adults are Players Too
Video games aren’t just child’s play; more than half of adults and about a quarter of seniors are digital gamers too.
Young Voters in the 2008 Election
This year, 66% of those under age 30 voted for Barack Obama making the disparity between young voters and other age groups larger than in any presidential election since exit polling began in 1972.
Cell Phones and the 2008 Vote: An Update
As in two preceding tests, a new survey shows that including cell phone interviews results in slightly more support for Obama and slightly less for McCain.
Teens, Video Games and Civics
The first nationally representative study of teen video game play and civic engagement looks at which teens are playing what games, the equipment they use, the social context of their play, and the role of parents and parental monitoring.
Gen Dems: The Party’s Advantage Among Young Voters Widens
Trends in the opinions of America’s youngest voters are often a barometer of shifting political winds. And that appears to be the case in 2008. Use the interactive tool to track generational differences in party affiliation over time.
Writing, Technology and Teens
Most teenagers spend a considerable amount of their life composing texts, but they don’t regard most of the material they create electronically as real writing. Does e-communication help – or hurt – students’ writing skills?
Young Voters in the 2008 Presidential Primaries
Beyond the vote, the exit polls point to interesting differences — and similarities — between younger and older Democratic voters.
Teen Content Creators
Some 93% of teens use the internet, and more of them than ever are treating it as a venue for social interaction — a place where they can share creations, tell stories, and interact with others.
Parents, Teens and Technology
Family members tend to use the same kinds of gadgets, but teenagers find them more useful.
When Strangers Contact Teens Online
While the number of teens made uncomfortable by an online experience with someone they do not know is relatively small, certain traits and activities are more likely to attract interactions with unknown individuals, whether unwanted or not.