The State of Music Online: Ten Years after Napster
While Napster morphed from its lawless larval stage to a dues-paying music service, consumers have had their pick of surviving free, peer-to-peer applications. And while the music industry has been on the front lines of the battle to convert freeloaders into paying customers, their efforts have been watched closely by other digitized industries.
Online Classifieds Climb
The number of online adults to use classified ad websites, such as Craigslist, more than doubled from 2005 to 2009 devastating a key revenue source for traditional newspapers
Search: “Swine Flu”
The public ranks the internet most useful as a source of information on the virus. Where and how are people finding flu facts online?
Quiz: What Kind of Tech User Are You?
Do you cringe when your cell phone rings? Suffer withdrawal when you can’t check your BlackBerry? The Pew Internet & American Life Project typology can determine your tech type. Are you a Connector? A Productivity Enhancer? Take the test to find out.
Internet Typology: The Mobile Difference
Glance at any coffee shop, train station or airport boarding gate, and it is easy to see that mobile access to the internet is taking root in our society. A new Pew Internet Typology study divides information and communication technology users into 10 groups ranging from the “Digital Collaborators” and “Media Movers” to “Tech Indifferent” and “Off the Network.”
Generations Online in 2009
Contrary to the image of Generation Y as the “Net Generation,” internet users in their twenties do not dominate every aspect of online life. Gen X is the most likely to shop, bank and look for health information online. And larger percentages of older generations are doing many more activities online.
Social Networks Grow: Friending Mom and Dad
The share of adult internet users who have a profile on a social networking site has more than quadrupled in the past four years.
Future of the Internet III: How the Experts See It
A survey of internet leaders and analysts finds they expect the phone to become a primary device for online access, artificial and virtual reality to become more embedded in everyday life, and the architecture of the internet itself to improve. But they disagree about whether this will lead to more social tolerance or better home lives.
Video Games: Adults are Players Too
Video games aren’t just child’s play; more than half of adults and about a quarter of seniors are digital gamers too.
More than six in ten workers now use the internet or email on the job, but many find technology a mixed blessing.