Social Media and the Workplace
Workers turn to social media for a range of reasons while at work, with taking a mental break and connecting with friends and family being among the most common.
Shared, Collaborative and On Demand: The New Digital Economy
The sharing economy and on-demand services are weaving their way into the lives of many Americans, raiding difficult issues around jobs, regulation and the potential emergence of a new digital divide.
Libraries and Learning
Most Americans think that local libraries serve the educational needs of their communities and families well. But many do not know about key education services libraries provide.
Lifelong Learning and Technology
A large majority of Americans seek extra knowledge for personal and work-related reasons. Digital technology plays a notable role in these knowledge pursuits, but place-based learning remains vital to many.
Public Predictions for the Future of Workforce Automation
A majority of Americans predict that within 50 years, robots and computers will do much of the work currently done by humans, but few expect their own jobs to experience substantial impacts.
15% of American Adults Have Used Online Dating Sites or Mobile Dating Apps
The share of 18- to 24-year-olds who report having used online dating has nearly tripled in the past two years, while usage among 55- to 64-year-olds has doubled.
Privacy and Information Sharing
Many Americans say they might provide personal information in commercial settings, depending on the deal being offered and how much risk they face.
Parents, Teens and Digital Monitoring
Parents monitor their teen’s digital activities in a number of ways, such as checking browser histories or social media profiles, but using technical means like parental controls is less common.
Home Broadband 2015
The share of Americans with broadband at home has plateaued: It now stands at 67%, down slightly from 70% in 2013. At the same time, more Americans rely only on their smartphones for online access.
Gaming and Gamers
Americans’ attitudes toward games – and the people who play them – are complex and often uncertain.