From Twitter to Instagram, a different #Ferguson conversation
Cutbacks at CNN highlight the cable news paradox
In terms of TV viewership, cable news peaked as a medium around the 2008 presidential election and, while showing impressive potential in digital, the business model is uncertain.
Where was Ferguson in my Facebook feed?
There were big differences in the content related to Ferguson on Twitter and Facebook. Was the reason what users wanted from each, or the sites’ algorithms?
On TV, few amateur journalists get credit for their contributions to the news
At a time when ordinary citizens are increasingly functioning as on-scene reporters, nearly three-quarters (72%) of that amateur content that aired on these television outlets was not identified as such.
News revenue declines despite growth from new sources
The sources of the estimated $63-$65 billion dollars supporting print, online and broadcast news has shifted, with advertising dollars declining and audience payments, in the form of subscriptions, for example, comprising a bigger share.
5 facts about Fox News
Roger Ailes’ 17-year-old Fox News Channel has changed the face of cable news.
5 indicators of nonprofit news sustainability
Five key data points from the Knight Foundation report that provide a sense of how the nonprofit news field is faring.
How the Lehman Bros. crisis impacted the 2008 presidential race
How the economic disaster that occurred just weeks before Election Day changed the media’s campaign coverage, and perhaps the outcome, of the presidential race.
Return of CNN ‘Crossfire’ injects more opinion into evening cable news
CNN’s “Crossfire” is back, injecting more opinion-driven programming into an evening cable news landscape that is already chock full of ideology and commentary.
NBC makes a bet on getting user-generated content from citizen videographers
NBC News purchased a digital start-up company that allows anyone with a smartphone to stream live video to the network from the scene of breaking news, a move that could lead to increased use of user-generated content.